#pragma once
#include "Game.h"
 
class Map
{
public:
	Map();
	~Map();


	void LoadMap(int arr[20][25]);
	void DrawMap();


private:

	SDL_Rect src, dest;
	SDL_Texture* dirt;
	SDL_Texture* grass;
	SDL_Texture* water;

	int map[20][25];
 

};